class Innate_Skill_PureHeart < Innate_Skill
  def initialize(actor)
    super(actor)
    @name = '圣洁之心'
    @type = 3
    @description = '受击时自身行动值上升5%'
    @icon_name = "PureHeart"
  end
  def on_take_damge(damge_info)
    @actor.speed += 5
    @actor.add_popup_text("行动值上升", 1)
    $game_temp.current_battle.refresh_queue_window
  end
  def next_level_description
    return "受击时自身行动值上升7%"
  end
end
